App Development
Mobile App Development From First Sketch To Store Launch
iOS, Android and React Native apps built end to end: scoping, design, build, store submission, and the acquisition work that decides whether anyone actually installs it.
What We Build
From a validated MVP to an internal tool your field team uses every day.
Customer apps
Accounts, ordering, booking, messaging and loyalty — the features that make people open the app twice.
Internal & field tools
Job checklists, photo capture, offline forms and dashboards for teams that work away from a desk.
MVPs that answer a question
A scoped first release built to test one assumption with real users, instead of a year-long build with no feedback.
React Native builds
One codebase for iOS and Android when the feature set doesn't need deep hardware access.
Companion apps
Apps that extend a website or CRM you already run — shared accounts, shared data, one login.
Rescue & rebuild
Half-finished builds, abandoned contractors and apps that fail store review. We audit, stabilise, then continue.
Native Or Cross-Platform?
The decision that sets your budget, timeline and what you can do later.
What You Own At The End
No hostage situations, no accounts in an agency's name.
- Source code in your repository, with a documented build process.
- App Store and Google Play accounts registered to your business.
- Design files, backend, database and all third-party credentials.
- Analytics and crash reporting wired to dashboards you control.
- A written handover, not a verbal one.
If you ever move development in-house, the next developer inherits a working build rather than an archaeology project.
Launch Is The Start, Not The Finish
Most apps fail on distribution and retention, not on code.
Store optimisation. Title, subtitle, keyword field, screenshots and preview video — written for how people search, not how the app looks in a pitch.
Paid acquisition. Apple Search Ads and Google App campaigns connect to the same tracking as your web campaigns, so cost per install and cost per booking sit in one report.
Retention. Onboarding, notification strategy, review prompts and the first-week experience — measured, then adjusted.
How A Build Runs
Two-week increments, something reviewable at the end of each one.
Discovery
Users, core flows, feature list and a release cut. We agree what is not in version one.
Design
Wireframes, then clickable visual design for the main flows before engineering starts.
Build
Two-week sprints with a TestFlight or internal-track build at the end of each one.
QA & review
Device testing, store assets, privacy declarations, then submission and review handling.
Launch
Analytics verification, store optimisation, and a monitoring window for the first real users.
Iterate
Monthly improvements driven by retention and crash data, not opinions.
FAQs
Still need more detail? Tell us what you're trying to build and we'll answer directly.
Ask a questionHow much does an app cost?
How long does it take to launch?
Do you maintain the app after launch?
I only have an idea — can you help me scope it?
Have an app idea that needs a plan and a price?
No pitch deck, no 40-slide audit. A 30-minute call about what you need and what it takes.
Scope your app